Episode Listing

In Thirty Days
00. The Other NaNoWriMo
01. Before You Start
02. Here’s Where You Start
03. Finding the Quiet Time
04. Outlines and Creative Freedom
05. Building Your Team
06. When Ideas Collide
07. The Fear of Cliché
08. The Richness of Setting
09. The Scale of Your Stakes
10. Measuring Your Productivity
11. The Dreaded One-Third
12.Structuring Your Writing Time
13. Care and Feeding of Your Forearms
14. Cycling
15. Bracketing the Problem
16. The BIG Middle
17. Pleasing Yourself
18. How Do You Do This Every Day?
19. The Voices in Your Head
20. Research
21. The Final Third
22. Torture That Character
23. Major Life Events
24. What To Do If You’re Behind
25. Why Your Writing Deserves The Front Seat
26. Bringing the Threads Together
28. A Final Crisis
29. Bouncing Off The End
31. The Difference Between Stopping and Finishing
Postmortem 1. When to Say No
Postmortem 2. To Edit or Not to Edit
Postmortem 3. Writing What You’re Afraid Of
Postmortem 4. The Last Thing You Have to Do

Special Episodes
1. Thinking Like a Businessperson Instead of an Employee
2. Learning How To See
3. Dictation, With Kevin J. Anderson

The Questions
1. Reworking Early Stories
2. Melodrama and Pulling Down Old Books
3. More on Drama and Melodrama
4. Plotting
5. Cultivating Experts
6. Developing a Sparkly Voice
7. More on Cycling
8. The Five-Act Novel Structure
9. Dealing with Deadline Pressure
10. Character Naming Confusion
11. What if I Suck?
12. What About Pen Names?
13. Picking Your Research Sources
14. Setting Deadlines
15. Verisimilitude and Setting
16. Starting and Restarting
17. When Books Run Long
18. Cover Copy
19. What About Marketing?
20. Dictation and Ergonomics
21. What About Short Books?
22. Setting and Worldbuilding
23. Spotting Clichés
24. Managing Multiple WIPs
25. What About Publishing Well?
26. Where Should Chapters Start?
27. Developing Writing Exercises
28. How Do You Approach Stories of Different Lengths?
29. Attracting Other Kinds of Readers
30. Editing on a Budget
31. Dialog, POV, and Passive Voice
32. Finding the Sequel
33. Review Copies and Distribution
34. All About Organization
35. Tracking Your Productivity
36. Worldbuilding, Infodumping, and Series Continuity
37. Illnesses and Interruptions
38. Is Good Worldbuilding Enough?
39. Taxes and the Full-Time Writer
40. Upping Your Average Word Rate
41. Dictation Software and Good Editing
42. Upping Your Hourly Word Count Average
43. How Do I get the Right Betas?
44. Are Fonts Copyrighted?
45. Deep Characterization
46. Switching Between Projects
47. Head-Hopping: Whether, When, and How
48. Keeping Short Stories From Becoming Novels
49. How Does Nanocast Differ From Other Podcasts?
50. Taxes, Writing, and Incorporation
51. Beating Project Block
52. The Stakes of Short Story Plots
53. Different Types of Editing
54. Making the Reader Care
55. Pre-Writing Rituals
56. Fictional Granularity and Plot Arcs
57. Listening to Feedback from Betas
58. Why Are My Stories Crap?
59. Going Exclusive With Kindle Universe
60. Mental Hygeine
61. Contracts and Agreements
62. The Rules About Names
63. When The Dream Dies
64. Gaging Genre Fit
65. A Listener Interviews Me
66. Recovering From Literary Studies
67. Cover Art Logistics
68. Integrating New Techniques
69. Pre-Publication Procedures
70. Keyboard Fright
71. When to Change Publishers or Subcontractors
72. Why Bother To Submit Short Stories?
73. Building A Series Bible
74. Watching the Furniture Move
75. East Coast Presence
76. Publishing Early Books
77. Creativity and Multiple Projects
78. More About Recovering From Literary Studies
79. Sustaining Creative Energy
80. Writing Villain-Free Novels
81. Attending Conventions For Professional Gain
82. Filing Off The Serial Numbers
83. Writing and Trademarks
85. Two Sorts of Sub-Plots
85. When Characters Don’t Co-Operate
86. Using Character Sheets
87. Licensing and The Creative Commons
88. Writing Groups and How To Use Them
89. Editing, Focus, and Quality
90. Writing Good Jacket Copy
91. Revising Old Books: Whether, When, and How
92. Self-Editing and Grammar Problems
93. Fear Of Ideas
94. What About Merchandising?
95. Character Voice and Aliens
96. Previously Published Fanfic
97. Where Do You Get Your Ideas?
98. Managing Second Drafts
99. Finding Lost Ideas
100. What About Audio?
100. Critique Groups and Beta Readers
102. Pre-Release Checklists

Moving From Hobbyist to Pro